So TRON was a film about the experiences of a man converted into digital data. It was a surreal fever dream that was fantastic and beautiful.
TRON 2.0 expanded the universe as far as it could when a new character found himself digitized the same way. Similarly themed, it gave the player the opportunity to explore a much larger world than was seen in the original film.
Then, TRON: Legacy rebooted the franchise, transforming it into a Flash Gordon knock-off with all sign of digitality stripped away. But it had enough charm, and added enough new quirks to the mythology to make up for it.
This new mythology has a lot of potential, despite the potential it could have had, if they stuck with the mythology established in TRON 2.0.
Regardless, it’s a story, and a moderately interesting one at that. Kevin Flynn creates a world to experiment with… stuff… in an accelerated digital environment. He made a major discovery, digital lifeforms with free will called ISOs. Then it all turned on him when his own creation wiped out his greatest discovery, and held him captive for a thousand cycles/years.
Oh, by the way, spoilers.
It had a lot of potential and it raised a lot of questions. For instance, when Kevin realized Clu didn’t like the ISOs, why didn’t he decide to reprogram his system administrator to ignore the ‘perfection’ goal, so he’d stop acting like the motherfucking Borg!?
As far as I know, that question was never answered. In fact, very few questions were answered when the opportunity presented itself. When the story of Clu’s coup, and subsequent campaign of genocide against the ISOs was told, in the TRON: Legacy tie-in game, TRON: Evolution. And man, does it suck. Continue reading